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C1 Hidden Shrine of Tamoachan
Author:  Harold Johnson & Jeff R. Leason  
Levels:  5-7 Copyright:  1980,1981
TSR Stock #: 9032 ISBN #:  0-935696-15-6
Piece Code:  ? Product #:  394-51544-7TSR0600
Contents: 32 pg booklet, 8 pg illo booklet

This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new series of modules from TSR, the Competition Series.  This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring.  The module may thus be used for private competition among players, or as a separate, non-scored adventure!  Also included herein are background information, a large-scale referee’s map, referee’s notes, and new monsters and descriptions for an added taste of excitement.  This module is meant to stand on its own, and includes areas on the map where Dungeon Masters may add their own levels.


C2 Ghost Tower of Inverness
Author:  Allen Hammack  
Levels:  5-7 Copyright:  1980
TSR Stock #:  9038 ISBN #:  0-935696-24-5
Piece Code:  n/a Product #:  394-51836-5TSR0550
Contents:  32-pg booklet (with 12-pg insert)

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst.  Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure -- the fabled Soul Gem.  This module was originally written for the official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held in Detroit in November of 1979.  It is the second in TSR's Competition Series -- modules that were used in official tournaments.  This module contains a challenging setting, a scoring system, and characters specially prepared for the adventure.  It may thus be used for competition among players (or groups of players) or as a non-scored adventure included in an ongoing campaign.  Also included within are background information, referee's maps and notes, encounter descriptions for players, and a background scenario linked to the World of Greyhawk Fantasy World setting.


C3 Lost Island of Castanamir
Author:  Ken Rolston  
Levels:  1-4 Copyright:  1985
TSR Stock #:  9110 ISBN #:  ?
Piece Code:  ? Product #:  ?
Contents:  32-pg booklet (with 8-pg insert)

It is terribly cold.  You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass.  A biting wind from the north drives through your wet clothes, chilling you to the bone.  Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood.  You stomach has begun to complain about the lack of dinner, when one of your companions calls, and you rush to his side, hoping he's found a way to turn grass into a sandwich.  Instead, he points to the ground in front of him.  "Look there."  Set in a shallow depression, in the ground is a stone door.  Your friend reaches down a gives a tug, and the door swings open on creaking hinges, revealing a descending stair.  Your first thought is whether it would be better to freeze to death up here in the wind or fall into the hands of Castanamir the Mad, the unpredictable.


C4 To Find a King
Author:  Bob Blake  
Levels:  4-7 Copyright:  1985
TSR Stock #:  9107 ISBN #:  0-88038-159-0
Piece Code:  9107XXX1401 Product #:  394-54549-4TSR0600
Contents:  32 pg booklet w/double cover

Two centuries ago, the last king of the Celtic kingdom of Pellham was deposed in favor of a High Council.  Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. T he High Council is floundering – and the political situation is turning ugly.  It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgotten prophecy.  In Pellham’s time of greatest need, a long-dead king will rise to restore order.  You have been chosen to prove that this is the time of the prophecy.  You will take the first steps toward returning the lost king to the throne.  This adventure contains the first four rounds of the AD&D Open Tournament that was originally run at the GenCon XVI Convention.  It includes a tournament scoring system and a team of 10 characters of levels 4-7.  This adventure can be played alone or as the first part of the Prophecy of Brie series.


C5 Bane of Llywelyn
Author:  Bob Blake  
Levels:  4-7 Copyright:  1985
TSR Stock #:  9109 ISBN #:  0-88038-194-9
Piece Code:  9109XXX1401 Product #:  394-54550-8TSR0600
Contents:  32 pg booklet w/double cover

Excitement and unrest grip the land of Pellham.  Two hundred years ago, the royal line of kings was deposed and replaced by a High Council.  The current council is well-meaning but hopelessly incompetent.  Everyone agrees that a drastic change is needed for the kingdom to survive.  The ancient Prophecy of Brie foretells that in Pellham’s darkest hour, a king from the past will return to restore the kingdom.  The time of the prophecy is now.  All is in readiness: the symbols of the ancient kings have been recovered, the keys to the royal tomb are in hand, powerful magics to revive the long-dead king have been secured at great cost.  Only one problem remains… no one knows where the king is buried!  The Bane of Llywelyn concludes the epic adventure of the Prophecy of Brie – can YOU insure that the quest will be a success?  The adventure can be played as a separate adventure or as the second part of the Prophecy of Brie series.


C6 Official RPGA Tournament Handbook
Author:  Daniel Kramarsky, Jean and Bruce Rabe  
Levels:  4-8 (for the adventures) Copyright:  1987
TSR Stock #:  9206 ISBN #:  0-88038-466-2
Piece Code:  9206XXX1401 Product #:  n/a
Contents:  64-pg booklet

Welcome to the world of tournament competition!  The Role Playing Game Association or RPGA Network is an organization of role playing gamers which was created by TSR to promote excellence in role playing games and tournaments world wide.  Now their standards of excellence are presented to help the aspiring designer organize and create his own tournaments.  Here are important guidelines on how to design a tournament for your own use, as well as scoring sheets and other useful aids for running a tournament.  This book also contains not one, but two complete two-part adventures for your entertainment and for use as models when creating other adventures.  Escort a troublesome Prophet and the relic he carries on a dangerous overland journey in the adventure, Honor Guard.  Or take a trip through the Desert of Ages, with an unscheduled stop along the way in The Long Way Home.  A touch of whimsy makes this latter adventure unique.