Living City Series (LC1 - LC4)                      Home Up 

Originally used as tournament modules for the Living City campaign at GenCon and Origins.  Developed for 2nd Edition AD&D.

LC1 Gateway to Ravens Bluff, The Living City
LC2 Inside Ravens Bluff, The Living City
LC3 Nightwatch in the Living City
LC4 Port of Ravens Bluff

Most of the personalities and locations in these modules were developed by RPGA members. The modules are better described as campaign aids rather than single adventures.  

Until late 1990, LC1 and LC2 were only available to members of the RPGA.

Four additional products in the LC line were released, but only after TSR had dropped the module code system.  Originally, the following module codes were assigned: LC5 to A Player's Guide to the Living City Campaign (both versions, 1995 and 1996), LC6 to Living City Campaign, Procampur Expansion Packet (1997), LC7 to City of Ravens Bluff, and LC8 to Kidnapped.


Printing Information Logos

We believe there are no distinguishable printings between modules... however, the printings of LC1 and LC2, before they were made available to the public, may differ (more information is needed).

Thanks to Adrian Newman for the scans of LC1 and LC2.
 
Gateway to Ravens Bluff
 
Inside Ravens Bluff
 
Nightwatch in Living City
 
Port of Ravens Bluff
 


Auction Commentary

For whatever reason, LC1 appears less frequently than others in the series.


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