Dungeoneers Journal 23


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Item Code:  390

Title:  Dungeoneers Journal 23

Type:  Magazine

System:  Universal

Author(s):  Various

Date Published:  1980, October/November

Format:  64-page periodical

Original Price:  $2.80
 

Publisher:  Bob Bledsaw
Editor-in-Chief:  Michael D. Reagan
Editor:  Chuck Anshell
Staff:  Debbie McGill, Penny Gooding, Erin McKee, Ken Simpson, Jerry Taylor, Rick Houser
 

Columns:

   
  Laboratory 02
       More Mish-mosh from Samurai Editor  
  Booty Bag from Kenneth King 09
  Tips from the Tower 16
       Items of utmost importance  
  Monster Matrix  
       Multi-headed Giants by David Chapman 17
       Ice Shadows by Jon-Pierre Pacevic 17
       Jack-in-the-Green by Jon-Pierre Pacevic 18
       Storm Children by Steve Marsh 18
     
Fiction:    
  Rattling Bones by Robert Fester 19
       A tale of Princess Suzienne of Genesee, our heroine,  
  attempting to regain her throne, confronts an evil necromancer.  
  Pereohel by Kevin Paul Wichart 48
       Jack Stern staunchly defends his belief in all things Elven.  
  Death Bell by Todd Samost 51
       What!? Kaiard killed! Calamity is upon us!  
     

Serial:

   
  A Trip to the Underworld No. 3 by Bill Paley 23
       The saga goes on.  
  Runeletters by Paul Jaquays 61
       The second section says more as Paul ponders pleasantly on  
  many magnificent monsters and miscellany.  
     

Features:

   
  Interview with M. A. R. Barker 03
       Rudy neatly relaxes Dr. Barker and gets him to confess to   
  authoring EPT (no it wasn't Shakespeare) - a totally unexpected  
  event.  
  Wilderness Movement Addition by Douglas Putz 08
       Uh one and ah two and uh...  
  Gems of Kemble by Tom McCloud 10
       For better or for worse, in sickness or health: a set of stones  
  for detecting alignment.  
  City State of the World Emperor by Craighton Hippenhammer 11
       Campaign uses and variations for this excellent JG play-aid by  
  one of the designers.  
  New Attack System by David Rechs 13
       First you put your sword way out in sight, Then you swing it to   
  the left and you swing it to the right, you slash the  
  Hootchiekootchie with all your might, Then you hack it up and  
  hack it up the rest of the night...  
  Fire vs. Monster by Douglas Putz 24
       In emergencies dial 911.  
  Magic Item Generator by Wesley Ives 25
       (Pull-out Section) The long-awaited, disappearing and  
  reappearing generator of mystical paraphernalia and the like.  
  Mini-Dungeon: Simpleton's Tomb by Vic Mather 41
       Tomb be or not tomb be. Mummy's the word!  
  DM Programs by Matt Rings 45
       Four short BASIC programs for your home computer to aid  
  your Judging.  
  The Mini-Computer in Traveller by William B. Fawcett 53
       What will Radio Shack and Apple be doing in a Traveller  
  Universe.  
  Pacificon Tournament Judges's Sign-up Sheet 54
       All Pacificon really needs to know and isn't afraid to ask.  
  How Runequest Combat Works by Rudy Kraft 55
       Rudy runs Runequest regularly. He answers animiguities in  
  annonce and cleverly concatenatec consequintive consequences.  
     

Art Credits:

   
  Paul Jaquays Front Cover, 11, 17, 18,
    61, 62
  Aaron Arocho 45
  Kevin Siembieda 31
  Ken Simpson 10, 13, 14, 19, 20, 22,
    23, 24, 28, 46, 47, 48,
    49, 50, 51
  Erin McKee 12, 40, 55, 56
  Derek Watson 35
     

Printing Information


Product list is titled "New! (Newest) From" with the highest number being 440.

Dungeoneers Journal 23