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ESSAYS
 
 Collecting Ins & OutsHow to start collecting, how to increase your efficiency, and pitfalls to be aware of
 
 A Look at the Official AD&D Coloring AlbumOften regarded as a simple children's coloring book, this rare item offers an interesting glimpse at the early AD&D era
 
 Mold & Mildew SummaryA short summary article on storing your gaming supplies, and how to prevent & cure common maladies
 
 Understanding MoldA more in-depth look at what mold is, and how it survives
 
 Prevention of MoldSteps and methods used to deter the formation of the mold fungus
 
 Treatment of MoldDiscussion of how to combat mold should it infect your collection
 
 Storage MaterialsThe right types of plastic bags and cardboard backers
 
 State of the HobbyAn opinion column on the current state of the RPG collectible market
   
COMMUNITY
 
 The Acaeum ForumsReach out to the D&D collector community!  Unmoderated discussions
 
 The Acaeum DCP HandbookThe Acaeum Distributed Computing Handbook, Part One.  Create and manage your own Acaeum subweb!
 
 The Artwork MuseumShowcasing original D&D artwork in the hands of collectors
   
REFERENCE
 
 The Acaeum FAQAnswers to frequently asked questions
 AD&D Module Level ChartMatrix showing each AD&D module and its associated character levels.  Useful for charting an AD&D campaign
 
 D&D Module Level ChartMatrix showing each D&D module and its associated character levels.  Useful for charting a D&D campaign
 
 Blackmoor -- Original MapThe first published map of the Blackmoor campaign; appeared in Domesday Book issue #13.  Was later modified for the First Fantasy Campaign by Judges Guild.
 
 Book-Binding TermsJust what it says -- hopefully clears up obscure terms like "flyleaf" and "textblock"
 
 Errata: D&D Rules CyclopediaUnofficial errata for the D&D Rules Cyclopedia, compiled by Jason MacInnes.  Revision 5.9b.  In Adobe PDF format
 
 Errata: Dungeon Masters GuideErrata for the First print of the Dungeon Masters Guide.  Originally appeared in Dragon Magazine #35
 
 Errata: Monster ManualErrata for the early prints of the Monster Manual.  Originally appeared in Dragon Magazine #35
 
 Errata: Original D&D SetErrata for the First through Fourth prints of the Original D&D Set.  Originally appeared as a looseleaf sheet bundled with Second and Third prints of the Set
 
 Errata: Players HandbookErrata for the early prints of the Players Handbook.  Originally appeared as an article in Dragon Magazine #35
 
 Errata: Unearthed ArcanaErrata for Unearthed Arcana.  Originally appeared as an article in Dragon Magazine #103
 
 Foreign Editions Master ListMaster listing of every 1st Edition xD&D (pre-1989) TSR item published outside the United States and/or translated into a foreign language. Includes links to the individual Foreign Editions pages.  If you know of an item not listed here, please forward information about it (and send a scan, if you've got one!)
 
 Module Code DefinitionsExplanatory text for the various module codes used by TSR over the years
 Monster & Treasure Asst ChangesChanges made between the original, separate Monster & Treasure Assortments and the later compilation version
 
 Ongoing ResearchSome of the more perplexing questions we're currently researching
 Print Run EstimatesEstimations of number-of-copies-produced for various D&D items
 Site StatisticsRandom, questionably-useful statistics on The Acaeum
 TSR CodesThe various terms (Stock Number, Piece Code, Module Code, etc) used on this site and the numbers on D&D products they correspond to
 
 TSR LogosExamples of the various TSR logos, 1974 - 1999
 TSR Stock ListThe (Mostly) Complete TSR Stock List.  A (mostly) complete list of every item produced by TSR, organized by TSR Stock Number.  The list is complete up to 1998; additions after that are sketchy.  (Right click on this link and choose "Save Target As..." to save a Microsoft Word 95 version of this document to your computer)
 
What's New HistoryThe complete archive of past "What's New" updates
DOWNLOADS
   
 Adventurer's Guild:
Dragotha's Lair
From Series Eight of the Adventurer's Guild program, and intended as a supplement to the Return to White Plume Mountain module.  Link is to the Wizards of the Coast web site's download section
 
 
 (To the) City of BrassOriginal, full-length AD&D tournament module by Robert J. Kuntz
 
 
 Gazetteer 13"Shadow Elves" by Carl Sargent and Gary Thomas.  Link is to the Wizards of the Coast web site's download section; the Gazetteer has been modified and split into a DMs Guide, a Player's Guide, and AD&D Statistics
 
 
 Module B3"Palace of the Silver Princess" by Jean Wells.  This is the orange-cover, recalled version of the module, scanned in to Adobe Acrobat (.pdf) format.  Link is to the Wizards of the Coast web site's download section
 
 
 Module DLA1"Dragon Dawn" by Deborah Christian.  The complete text of the module, plus scanned pictures, in Adobe Acrobat (.pdf) format.  This is a link to the Wizards of the Coast web site's download section
 
 
 Module DLC2 ErrataThe missing half ("Upper Reach") of the Icewall Castle map 
 Module EX1"Dungeonland" by Gary Gygax.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 
 Module EX2"Land Beyond the Magic Mirror" by Gary Gygax.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 
 Module FR5"Savage Frontier" by Paul Jaquays.  The complete text of the module, plus scanned pictures, in Adobe Acrobat (.pdf) format.  This is a link to the Wizards of the Coast web site's download section
 
 Module FR15"Gold and Glory" by Tim Beach.  The complete text of the module, plus scanned pictures, in Adobe Acrobat (.pdf) format.  This is a link to the Wizards of the Coast web site's download section
 
 Module I10"Ravenloft II: House on Gryphon Hill" by Hickman, Hickman, Cook, Grubb, Johnson, and Niles.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 Module I11"Needle" by Frank Mentzer.   The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 Module L1"The Secret of Bone Hill" by Len Lakofka.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 Module L2"The Assassin's Knot" by Len Lakofka.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 Module MSOLO1"Blizzard Pass" by David Cook.  Not the complete text of the module, but rather the hidden entries only
 
 Module MSOLO2"Maze of the Riddling Minotaur" by Jeff Grubb.  Not the complete text of the module, but rather the hidden entries only
 
 Module OA5"Mad Monkey vs. the Dragon Claw" by Jeff Grubb.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 Module OA6"Ronin Challenge" by Curtis Smith and Rick Swan.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 Module OA7"Test of the Samurai" by Rick Swan.  The complete text of the module, plus scanned pictures.  This is a link to the Wizards of the Coast web site's download section
 
 Module WGM1 ErrataMissing text from page 25 of WGM1 Border Watch.
Module WGR3 ErrataThree missing maps from WGR3 Rary the Traitor.     Map1   Map2   Map3
 
Module WGRX"Ivid the Undying" by Carl Sargent.  Never released to the public, this module was supposedly on the verge of publication when the project was yanked.  The text of the module was released by Wizards of the Coast and is freely distributable.  This particular version has been extensively edited and re-formatted by William Allman, where he has painstakingly created a well-laid-out .pdf (Adobe Acrobat) file from the original text.  The result is quite close to what the finished module may have looked like -- it even incorporates the maps into the module text, and features the planned cover art!
 
Module WGRX Composite Map"Ivid the Undying" composite map, pieced together by Kent Matthewson.  Combines the maps into one master image, which is indispensable in running the adventure

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