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ESSAYS |
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Collecting Ins & Outs |
How to start collecting,
how to increase your efficiency, and pitfalls to be aware of |
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A Look at the Official AD&D Coloring Album |
Often regarded as
a simple children's coloring book, this rare item offers an interesting
glimpse at the early AD&D era |
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Mold & Mildew Summary |
A short summary
article on storing your gaming supplies, and how to prevent & cure common
maladies |
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Understanding Mold |
A more in-depth
look at what mold is, and how it survives |
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Prevention of Mold |
Steps and methods
used to deter the formation of the mold fungus |
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Treatment of Mold |
Discussion of how
to combat mold should it infect your collection |
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Storage Materials |
The right types
of plastic bags and cardboard backers |
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State of the Hobby |
An opinion column
on the current state of the RPG collectible market |
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Logo Design |
"A Personal Experience with Logo Design" by
TSR artist Darlene. Examines the design and selection of the
eventual TSR Face Logo in 1980 |
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COMMUNITY |
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The Acaeum Forums |
Reach out to the
D&D collector community! Unmoderated discussions |
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The Acaeum DCP Handbook |
The Acaeum Distributed
Computing Handbook, Part One. Create and manage your own Acaeum subweb! |
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The Artwork Museum |
Showcasing original
D&D artwork in the hands of collectors |
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REFERENCE |
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The Acaeum FAQ |
Answers to frequently
asked questions |
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AD&D Module Level Chart |
Matrix showing each
AD&D module and its associated character levels. Useful for charting
an AD&D campaign |
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D&D Module Level Chart |
Matrix showing each
D&D module and its associated character levels. Useful for charting
a D&D campaign |
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Basic Set Rulebook differences |
An exhaustive list
of the changes between the first and the final versions of the Holmes (blue
cover) Basic Set Rulebook |
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Blackmoor -- Original Map |
The first published
map of the Blackmoor campaign; appeared in Domesday
Book issue #13. Was later modified for the First Fantasy
Campaign by Judges Guild. |
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Book-Binding Terms |
Just what it says
-- hopefully clears up obscure terms like "flyleaf" and "textblock" |
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Domesday Book |
A magazine /
newsletter published by the
Castle & Crusade Society (Gary Gygax's
old gaming group) in the early 1970's |
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Errata: D&D Rules Cyclopedia |
Unofficial errata
for the D&D Rules Cyclopedia,
compiled by Jason MacInnes. Revision 5.9b. In Adobe PDF format |
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Errata: Dungeon Masters Guide |
Errata for the First
print of the Dungeon Masters
Guide. Originally appeared in
Dragon Magazine #35 |
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Errata: Monster Manual |
Errata for the early
prints of the Monster Manual.
Originally appeared in
Dragon Magazine #35 |
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Errata: Original D&D Set |
Errata for the First
through Fourth prints of the
Original D&D Set.
Originally appeared as a looseleaf sheet bundled with Second and Third prints
of the Set |
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Errata: Players Handbook |
Errata for the early
prints of the Players Handbook.
Originally appeared as an article in
Dragon Magazine #35 |
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Errata: Unearthed Arcana |
Errata for
Unearthed Arcana.
Originally appeared as an article in
Dragon Magazine #103 |
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Foreign Editions Master List |
Master listing of
every 1st Edition xD&D (pre-1989) TSR item published outside the United
States and/or translated into a foreign language. Includes links to the
individual Foreign Editions pages. If you know of an item not listed
here, please forward information about it (and send a scan, if you've got
one!) |
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Header Modules |
A page on those
modules that had a cardboard backing applied to the rear of the shrinkwrap,
so that they could hang from a store rack |
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Module Code Definitions |
Explanatory text
for the various module codes used by TSR over the years |
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Monster & Treasure Asst Changes |
Changes made between
the original, separate Monster
& Treasure Assortments and the later compilation version |
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Ongoing Research |
Some of the more
perplexing questions we're currently researching |
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Print Run Estimates |
Estimations of number-of-copies-produced
for various D&D items |
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Site Statistics |
Random, questionably-useful
statistics on The Acaeum |
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TSR Codes |
The various terms
(Stock Number, Piece Code, Module Code, etc) used on this site and the numbers
on D&D products they correspond to |
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TSR Fonts |
A listing of confirmed
(or best-guess) fonts used in D&D materials. Finally, you can print
up those house rules of yours and make them look authentic |
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TSR Logos |
Examples of the
various TSR logos, 1974 - 1999 |
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TSR Stock List |
The (Mostly) Complete
TSR Stock List. A (mostly) complete list of every item produced by
TSR, organized by TSR Stock Number. The list is complete up to 1998;
additions after that are sketchy. (Click this link to save a Microsoft Word 2010 version of this document to your computer) |
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What's New History |
The complete archive
of past "What's New" updates |
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DOWNLOADS |
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Adventurer's Guild:
Dragotha's Lair |
From Series Eight
of the Adventurer's Guild program, and intended as a supplement to
the Return to White Plume Mountain module. Link is to the Wizards
of the Coast web site's download section |
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(To the) City of Brass |
Original, full-length
AD&D tournament module by Robert J. Kuntz |
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Gazetteer 13 |
"Shadow Elves" by
Carl Sargent and Gary Thomas. Link is to the Wizards of the Coast
web site's download section; the Gazetteer has been modified and split into
a DMs Guide, a Player's Guide, and AD&D Statistics |
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Module DLC2 Errata |
The missing half
("Upper Reach") of the Icewall Castle map |
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Module MSOLO1 |
"Blizzard Pass"
by David Cook. Not the complete text of the module, but rather the
hidden entries only |
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Module MSOLO2 |
"Maze of the Riddling
Minotaur" by Jeff Grubb. Not the complete text of the module, but
rather the hidden entries only |
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Module WGM1 Errata |
Missing text from
page 25 of WGM1 Border Watch |
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Module WGR3 Errata |
Three missing maps
from WGR3 Rary the Traitor
Map1 Map2
Map3 |
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Module WGRX |
"Ivid the Undying"
by Carl Sargent. Never released to the public, this module was supposedly
on the verge of publication when the project was yanked. The text
of the module was released by Wizards of the Coast and is freely distributable.
This particular version has been extensively edited and re-formatted by
William
Allman, where he has painstakingly created a well-laid-out .pdf (Adobe
Acrobat) file from the original text. The result is quite close to
what the finished module may have looked like -- it even incorporates the
maps into the module text, and features the planned cover art! |
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Module WGRX Composite Map |
"Ivid the Undying"
composite map, pieced together by Kent Matthewson. Combines the maps
into one master image, which is indispensable in running the adventure |