DragonLance Classics Series
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DLC1 compiles modules DL1, DL2, DL3, and DL4; DLC2 compiles modules DL6, DL7, DL8, and DL9; DLC3 compiles modules DL10, DL12, DL13, and DL14. Part of the map of Icewall Castle (the entire Upper Reach!) in DLC2 Classics Volume 2 is missing. It helps to have the original map from DL6 Dragons of Ice to play this adventure. Technically, DLC3 Classics Volume 3 was never assigned module code "DLC3" (nor is it printed anywhere on the module), since it was released after TSR had done away with the module-code system. We include it here to alleviate confusion. Thanks to Dan Harshman for this info. Contributor Jim Wise notes that while the DLC modules were released
for 2nd Edition AD&D, the content of the modules were not changed
in any form from their earlier iterations. "This rendered them in effect
completely unplayable, as one of the major changes from 1st to 2nd Edition
AD&D rules was a major increase in the power of the various dragons (compare
the Monster Manual and
Monstrous Compendium entries for these beasts). This made various
mission objectives (such as a band of low-level characters fighting a mature
black dragon at the end of DL1 Dragons of Despair) impossible!
DMs had a choice of using 1st Edition dragon stats for the various dragons
(making DragonLance ironically a setting in which dragons were less
powerful than in other settings), or of bumping up character levels, making
the rest of each module unplayably easy...". Thanks to Jim Wise for
this info. ![]()
Only DLC1 Classics Volume 1 has distinguishable printings. Thanks to Dan Harshman for the scans.
Thanks to Adrian Newman for this info.
Demand for these supermodules is currently low.
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![]() Classics Vol 1 ![]() Classics Vol 2 ![]() Classics Vol 3 |