Dungeon Masters Guide
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Dungeon Masters Guide by Gary Gygax After more than two years since tantalizing
players with the AD&D Monster Manual, Gygax finished work on
his most impressive project, the Dungeon Masters Guide.
Oft-criticized for its complicated rules and wordiness, the DMs Guide
nevertheless has held up remarkably well over time, and is an impressive
milestone in role-playing-game history. The Dungeon Masters Guide lacks
printing information on the copyright page, at least up until 1985. Much
of what we have learned has been through extensive detective work; special
thanks to Paul Stormberg for divining much of the information below.
Thanks also Jim Fetzner, Paul Hennz, Rudy Hess, Oliver Rathbone, Bruce Robertson, and
Jean-Philippe Suter for their contributions. Because
it is very difficult to determine what printing you have, you may find this
flowchart easier to follow.
First (Aug 1979)
Wizard logo
Cover art is of three adventurers fighting a large efreet
"ADVANCED D&D" in the angled yellow banner is too
large, and the "D" of "ADVANCED" partially runs off the
cover
Wizard logo and TSR address appear on spine
No ISBN on spine, back cover, or title page
Textblock is stitched
5/8" apart
Spine inlay is yellow
and red striped fabric
232 numbered pages
This designation refutes Harold Johnson in Collectable Toys and
Values (Meyer 1994) and "The Story of TSR" in the Silver Anniversary Collector's Set (1999). Both of
these sources indicate that the Second Print Alpha, below, is the first print
run. The full argument suggesting this print to be the First print may be found
here.
Estimated print run is 40,000
This print was first available at GenCon XII (August 16-19,
1979)
Thanks to Hugh Marbach for the scan Second Alpha (Aug 1979)
Wizard logo
Cover art is of three adventurers fighting a large efreet
"ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the
edge of the cover
Wizard logo and TSR address appear on spine
No ISBN on spine, back cover, or title page
Textblock is now
stitched 1" apart, on this an all subsequent prints (up to and including the
Eighth print)
Spine inlay is no longer
yellow and red striped fabric, on this and all subsequent prints
232 numbered pages
According to Harold Johnson in Collectable Toys and Values and
"The Story of TSR" in the Silver
Anniversary Collector's Set, this print had sixteen pages of the Monster Manual (Fourth Print) mistakenly bound within.
Johnson relates in his interview that copies of this print went out to retailers via
outer shipping. Once the error was detected, the books were recalled, the covers
were removed, the correct pages were inserted, and the books were rebound with the old
covers (see Second Print Beta below). However, at least a few copies were
purchased by customers before the recall and remain in circulation. The pages for
the DMG were apparently printed 16 to a sheet (8 on the front and 8 on the
back), known as a signature, then cut to
be bound in the book. In this case, the printer printed one side of the sheet
with the DMG pages and the other with the Monster Manual pages.
When they were cut and bound, alternating pairs of facing pages were thus either
DMG or MM pages. The MM pages were also placed in their
technically correct position in the book -- the page numbers were the correct MM
page numbers, replacing the page of the same number in the DMG. The
specific pages that contained Monster Manual data were: 98/99 (facing pages),
102/103 (facing pages), 106/107 (facing pages), and 110/111 (facing pages), for a total
of 8 MM pages. As a result (of this, as well as the issue with the Third
Print Alpha below), there was a severe supply shortage of the Dungeon Masters
Guide in those early months
A very rare DMG print. Only a few of these copies with
Monster Manual pages managed to escape the recall Second Beta (Aug-Sept 1979)
Recalled and rebound printing. As above, but MM pages were
replaced by newly printed DMG pages and the books were rebound with the same
covers. This print is recognizable by examining the endpapers -- the old endpapers are pasted over
with the new endpapers. Also the textblock may have been stapled (three big
staples) or re-stitched too far into the textblock during rebinding, leaving the
gutter between pages too small or
non-existent. Some text disappears into the gutter as a result. Also the
new 16-page signatures were cut oddly and
some page numbers are very close to the bottom edge of the page, with the text on those
pages at a slight angle (quick check: page 99)
This print is otherwise identical to the Second Print Alpha,
above Third Alpha (Sept-Nov 1979)
The third print run (again, 40,000 copies), printed just two weeks
after the Second Print, had the cover of every other book deeply scored across the
front cover by a loose wire on the boxing machine. This run was recalled, the
good books sorted out and shipped, and the scarred covers replaced (confirmation
needed)
Third Print Alpha is the unscarred book that was shipped out.
There should be about 20,000 of these in circulation
Wizard logo
Cover art is of three adventurers fighting a large efreet
"ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the
edge of the cover
Wizard logo and TSR address appear on spine
No ISBN on spine, back cover, or title page
232 numbered pages
You can distinguish this print from the Second Prints, above, by
looking for two factors: no Monster Manual pages within, and no pasted-over
endpapers Third Beta (Sept-Nov 1979)
Third Print Beta is the scarred book that escaped the recall
(confirmation needed; no specimens of this print have yet been spotted)
Other than the scar mark on the front cover, this print is otherwise
identical to the Third Print Alpha, above Third Gamma (Sept-Nov 1979)
Third Print Gamma is the scarred book that was recalled and the cover
was replaced. This print is recognizable by examining the endpapers. The old endpapers are pasted over
with the new endpapers. The holes from the previous binding are
visible
The only discernable difference between this print and the Second
Beta, above, is page 99: the text here is not at an angle
This print is otherwise identical to the Third Print Alpha, above Fourth (Sept-Dec 1979)
Fifth (Sept-Dec 1979)
Wizard logo
Cover art is of three adventurers fighting a large efreet
"ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the
edge of the cover
Wizard logo and "TSR Games" appears on the spine instead of
TSR address. Wizard logo on spine is smaller
ISBN now appears on spine and lower left corner of back
cover
232 numbered pages Sixth Alpha (Dec 1979) (Revised Edition)
Wizard logo
Cover art is of three adventurers fighting a large efreet
"ADVANCED D&D" in the angled yellow banner has been
downsized, and no longer has the "D" of "ADVANCED" running off the
edge of the cover
Wizard logo and "TSR Games" appears on the spine instead of
TSR address. Wizard logo on spine is smaller
ISBN now appears on spine, lower left corner of back cover, and
bottom of title page
Title page now says "Revised Edition — December,
1979". Dragon Magazine
#35 has an Errata article describing
the revisions; click the link to read it.
Adds text, errata, Appendices O and P, product catalog, reference
sheets, and survey form. Reference sheets are perforated
Removes Todd Oleck artwork (pg. 40 of 5th and earlier prints) and
Dave Sutherland artwork (pg. 119 of 5th and earlier prints), presumably to accommodate
the new layout. Some artwork is also resized and moved
238 numbered pages Sixth Beta (1980)
Sixth Gamma (1980)
The text on the spine is aligned to the "bottom" of the spine, rather than being centered.
This is possibly due to the printer using a slightly thinner cover and/or page stock, resulting
in a thinner overall book No survey form, and reference sheets are NOT perforated
236 numbered pages This print is otherwise identical to the Sixth Alpha print, above Seventh (1981)
TSR Face logo
Cover art is of three adventurers fighting a large efreet
Angled yellow banner with "ADVANCED D&D" and adding
"Adventure Games" below that
TSR Face logo on spine. "TSR Games" has been
removed
"ADVANCED D&D" is now followed by "Adventure
Games" on spine
ISBN now appears on spine, lower left corner of back cover, and
bottom of title page
"ESSENTIAL REFERENCE INFORMATION FOR GAMEMASTERING ADVANCED
D&D™" on the front cover is changed to: "ESSENTIAL REFERENCE INFORMATION
FOR GAMEMASTERING ADVANCED D&D™ GAMES"
No survey card, and reference sheets are NOT perforated
Textblock is no longer
stitched, but glued (adhesive binding)
238 numbered pages
Thanks to Michael Deaton for the scan Eighth (1983)
Cover art is updated, in line with the other AD&D manuals;
depicts a DM opening a pair of large doors
Orange spine
Copyright page still states "Revised Edition, Dec 1979",
and still describes the rear cover artwork as depicting the City of Brass
We've had to "squish" the previous printings into several
Alpha/Beta/Gamma prints so as not to collide with the actual print numbers that began
to appear on the copyright page around 1985. Yes, it's a mess. Blame TSR --
there were far more than ten actual prints of the DMG by 1987! Printing info most likely began to be added to the copyright page around
1985; discoveries of print info lower than 9th will throw our sequence above
into chaos. :) The 9th printing was in August 1987, 10th printing was in 1987, the 11th printing was in April
1988, the 12th printing was in November 1988,
the 13th printing was in July 1989, and the 14th printing was in July
1990. The description on the
copyright page of the rear-cover artwork was never corrected.
(Thanks to Michael Deaton and Gordon Richards for help with this info). First prints are reasonably scarce,
but by no means "rare" -- a Second Alpha print, with the
Monster Manual pages inside, is much rarer.
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