Errata for the early prints of the
Monster Manual,
first released in Jun 1978. Unlike the errata for the
Dungeon Masters Guide,
which were incorporated all at once (into the "Revised Edition" of Dec 1979),
the Monster Manual changes were gradually introduced over a period
of two years, up to the "final" Fourth print. The print in which the
particular change was incorporated is noted in blue text below (note that
a few changes never actually made it into any print). These corrections
originally appeared as an article in
Dragon Magazine #35.
An error recently pointed out to us -- and never corrected in any print
-- occurs on the back cover, in the Quasit's statistics. The Hit Dice,
Magic Resistance, # of Attacks, and Damage/Attack is different from the
statistics listed inside the book.
A second never-corrected error: in the stats block for the Giant Water
Beetle, it is listed as having a ground speed 3" (correct), and a flying speed of 12" (incorrect). It's missing the second forward slash (3"//12") which would correctly identify the 12" as swimming speed. Thanks to Samuel Thomas for this info.
Additionally, some monster pictures were left out of early prints, and
gradually inserted in later prints (up to the "final" Fourth print).
The list of missing pictures per print is as follows (thanks to Larry Helm,
Rene Hurka, and Antoine Pressard for this info):
First: Ape (Carnivorous), Centaur, Doppleganger, Dryad,
Eye of the Deep, Fungi, Gar, Ghost, Hobgoblin, Intellect Devourer, Kobold,
Men (Berserker), Merman, Mummy, Otyugh, Pegasus, Pixie, Purple Worm,
Rat (Giant, Sumatran), Skeleton, Slug, Sprite
Second: Ape (Carnivorous), Eye of the Deep, Fungi, Otyugh,
Rat (Giant, Sumatran)
Third: Eye of the Deep, Fungi, Otyugh, Rat (Giant, Sumatran)
Fourth: All pictures present. Note that some monsters
still do not have an accompanying illustration, but the Fourth print
is as good as it gets.
Lastly, three pieces of artwork were changed between the First and Second prints,
obstensibly because Dave Sutherland was forced to rush several pieces and was unhappy how they turned out.
The three pieces are: the Chimera, the Type III Demon, and the Nightmare (thanks to Mike Ferdie for this info).
Correction 5‑6A:
Corrected in Second print
Magic Resistance: "Thus a magic resistance of
95% means that a 10th level magic‑user has no possibility of affecting the
monster with a spell, while a 12th level magic‑user has a 10% chance."
Beetle, Giant. Statistics for the Stag
beetle:
FREQUENCY: Common Correction 9B:
Corrected in Second print
Bombardier Beetle: Cross out the second and
third lines. The paragraph should read, "This beetle is usually found in
wooded areas above ground. It feeds on offal and carrion primarily, gathering
huge heaps of such material in which to lay its eggs. if this beetle is
attacked or disturbed there is a 50% chance each melee round that it will
turn its rear towards.. etc. The remainder of the paragraph is correct.
Beholder: MAGIC RESISTANCE: Special.
This refers to the monster’s eleventh eye. The Anti‑Magic Ray can be used
to protect the Beholder from magic of all forms.
Warthog: DAMAGE/ATTACK: 2‑8/2‑8.
Brownie: ARMOR CLASS: 3.
Bull: NUMBER APPEARING: 1‑20. Demon, Orcus: The information about his tail
should read, "Additionally his tail has a virulent poison sting (‑4 on all
saving throws against poison), and his toil strikes with an 18 dexterity
which does 2‑8 hit points each time it hits."
Demon, Succubus: ARMOR CLASS should be 0.
Demon, Type I: The name (Vrock) should
be placed after Type I.
Demon, Type II: The name (Hezrou) should follow
Type II.
Demon, Type III: The name (Glabrezu) should
follow Type Ill. The DAMAGE/ATTACK should read 2‑12/2‑12/1‑3/1‑3/2‑5.
Demon, Type IV: The name (Nalfeshnee, etc) should
follow Type IV. The ARMOR CLASS should be ‑1. The sentence
concerning special abilities should read, "They have these other abilities
which can be employed one per melee round..."
Demon, Type V: The name (Marilith, etc) should
follow Type V. The ARMOR CLASS should be ‑7/‑5.
Demon, Type VI: The ARMOR CLASS should read
‑2.
Devil, Baalzebul: NO. OF ATTACKS: 1 bite Devil, Geryon: SPECIAL DEFENSES: + 2 or better
weapon to hit.
Devil, Horned: ARMOR CLASS: ‑5 Devil, Ice: ARMOR CLASS: ‑4 Devil, Pit Fiend: ARMOR CLASS: ‑3 Dinosaur, Ceratosaurus: INTELLIGENCE: Non Dinosaur, Stegosaurus: ARMOR CLASS: 2/5.
Dinosaur, Teratosaurus: NO. OF ATTACKS: 3 Dinosaur, Triceratops: DAMAGE/ATTACK: 1‑8/1‑12/1‑12
Displacer Beast: DAMAGE/ATTACK: 2‑8/2‑8
Dragon: The second sentence of the introduction
should read, "Two sorts of dragons (the Chromatic Dragon and the Platinum
Dragon) ore singular individuals, and there are no others of their type."
Dragon, Chromatic: DAMAGE/ATTACK: 2‑16/3‑18/2‑20/3‑24/3‑30/1‑6
In the 3rd paragraph, the
second sentence should be changed to say, "If her body takes more than 48
points of damage she is dispelled to her own plane of Hell (or slain if
fought in Hell) just as any other devil."
Dragon, Gold: The description of attack modes
should read, "The attack of a gold dragon can be a claw/claw/bite routine
or one of two breath weapons ‑ fire in a 9" X 3" cone, or chlorine gas in
a 5" X 4" X 3" cloud."
Eagle, Giant: The last sentence of the first
paragraph should read, "They can carry up to 2000 gold pieces at half speed."
Elf: Strike the asterisk and footnote
found in the statistics so that the following listings read, Ettin: DAMAGE/ATTACK: 2‑16/3‑18.
Frog, Giant: SIZE: S to M (6').
Frog, Killer: HIT DICE: 1 + 4.
Giant: The sentence about giant strength found
in the introduction should read, "All giants are very strong, with strengths
ranging from 19 to 25 as compared to humans."
Giant, Cloud: ARMOR CLASS: 2.
Giant, Fire: ARMOR CLASS: 3.
Giant, Stone: ARMOR CLASS: 0.
Giant, Storm: ARMOR CLASS: 1.
Gnome: HIT DICE: 1.
Goblin: TREASURE IN LAIR: C.
Golem, Clay: The sentence concerning
the spells required should read, "It requires a resurrection spell,
an animate objects spell, a commune spell, a prayer
spell, and a bless spell."
Golem, Flesh: MOVE: 9".
Gray Ooze: The final sentence should read, "After
loosing its psionic attack the gray ooze can be psionically attacked."
Hell Hound: DAMAGE/ATTACK: 1‑10.
Intellect Devourer: HIT DICE: 6 + 6
Ixitxachitl: The description of leaders should
read, "If more than 50 are encountered there will be these additional ixitxachitl
with the group: a leader with 8th level clerical spell ability and quadruple
normal hit dice, two guards with 6th level clerical spell ability and triple
normal hit dice."
Leopard: SPECIAL ATTACKS: Rear claws for
1‑4/1‑4 Lurker Above: The sentence describing the monster's
special attacks should read, "This constriction causes 1‑6 points of damage
per round, and the victims will smother in 2‑5 rounds in any event unless
they kill the lurker' and thus break free."
Wererat: SIZE: S‑M
Naga, Spirit: In the section describing the
spirit naga, the sentence describing its magical attack should read, "In
addition to a poisonous bite for 1‑3 hit points damage, these monsters can
permanently charm (as a charm spell) any humanoid creature
that meets the gaze of these monsters unless a saving throw vs. paralyzation
is made."
Ogre: The sentence describing leaders should
read, "If 11 or more ogres are encountered, there will be one who is a leader
(armor class 3, 30‑33 hit points, attacking as a 7 hit dice creature and
doing from 2‑12 hit points damage/attack)."
Orc: DAMAGE/ATTACK: 1‑8 or by weapon type
Fourth paragraph (orc lairs are underground . . . etc.),
third sentence should read, "A chief and 5‑30 bodyguards (AC 4, 13‑16 hit
points, attack as monsters with 3 hit dice and do 2-8 hit points of damage)."
Piercer: MAGIC RESISTANCE: Standard.
Portuguese Man‑O‑War: MAGIC RESISTANCE: Standard.
Roper: In the section describing the roper's
special attacks, the sentence giving the chances for breaking free should
read, "The chance for breaking a strand is the some as opening a door, but
every round the roper will drag its victim 10' closer."
Rust Monster: NO. OF ATTACKS: 2 Stirge: The first sentence of the second
paragraph should read, "Stirges attack as if they were creatures of 4 hit
dice rather than 1 + 1."
Titan: MOVE: 21" or 15"
The larger titans move slower than the lesser ones.
Toad, Giant: MOVE: 6" + 6" hop
Toad, Poisonous: MOVE: 6 " + 6 " hop
Troll: DAMAGE/ATTACK: 5‑8/5‑8/2‑12
The explanation of regeneration in the second paragraph
should read "Regeneration repairs damage at 3 hit points per round; this
regeneration includes the rebonding of severed members."
Umber Hulk: HIT DICE: 8 + 8
Vampire: In the seventh paragraph describing
how a vampire may be slain, the third sentence should read, "The vampire
loses one‑third of its hit points per round of immersion."
Wight: In the second paragraph, cross out the
portion of the third sentence that reads, "Plus the hit die for the level
drained." The sentence should read, "The creature so hit, loses both the
hit points of damage scored (1 ‑4), plus a level of ability, i.e. a 9th
level character struck by a wight becomes 8th level."
Wolf, Dire: SIZE: M (L)
Wraith: Cross out, "% IN DICE: 5 + 3. "
Xorn: NO. OF ATTACKS: 4.
Yeti: The second paragraph, last sentence, should
read, "For each level above first add 5% chance of spotting a Yeti at normal
distance, i.e. a 2nd level character has a 5% chance of spotting one."
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