Errata for the Players Handbook, first released in Jun 1978. Unlike the errata for the Dungeon Masters Guide, which were incorporated into the "Revised Edition" of Dec 1979, most of the Players Handbook changes were never published in any print. Only four of the changes were incorporated; the print in which the particular change appeared is noted in blue text below. These changes originally appeared in Dragon Magazine #35. (Thanks to Scott Cisek, Rene Hurka, and Marc Smith for help with this info). Additionally, a random bit of errata trivia:
in the Second print (and perhaps the First as well), the 5th level Cleric
rank is "Perfect". Subsequent prints leave that rank blank. All other
ranks are present and identical between prints. (Note: contributor Chris
Vermeers states that his Seventh print copy has the "Perfect" rank,
though this is the only such copy so far reported). One may wonder
why this rank was removed -- perhaps because it was intended to be
Prefect, and it was somehow easier to remove it than correct it.
Correction 11A
Wisdom should be changed to read as follows, "Furthermore,
clerics with exceptional wisdom (13 or greater) also gain bonus spells over
and above the number they are normally able to use."
Wisdom Table II should be
changed to read "Adjustments for Clerics and Druids."
Dexterity Table 1: Strike
from ability score 14 "Maximum dexterity for a half‑orc character."
Ability score 17 should read, "Maximum dexterity for a dwarf or half‑orc
character."
Character Race Table III: The
dexterity scores for half‑orcs should read,"3/3; 17/17."
The Magic‑user, fifth paragraph,
first sentence should be changed to read, "When a magic‑user attains 7th
level (Enchanter) or higher, he or she may scribe magic scrolls and concoct
potions, and upon achieving 12th level (Wizard) or higher may attempt to
enchant items."
The Thief, additional abilities
#2 should read, "At 4th level (Robber) thieves ore able to read 20% of languages,
and this ability increases by 5% with each additional level of experience
until an 80% probability is attained."
The Monk, paragraph 5 should be
changed to read, "With respect to combat, monks attack on the same table
as clerics."
Weapon Types Table, the entries
for military pick should read, "Pick, Military, Footman's; Pick, Military,
Horseman's."
Hurled Weapons and Missiles: The last
sentence should be changed to say, "Adjust by ‑2 at all medium ranges, ‑5
at all long ranges."
The level of Detect Lie should
say, "Level: 4."
Cure Critical Wounds: The
following sentence should say, "Its reverse, cause critical wounds,
operates in the same fashion as other cause wounds spells, requiring
a successful touch to inflict the 6‑27 hit points of damage."
Water Breathing: The components
should say "Components: V, S."
Explosive Runes: Saving throw
should be altered to say, "Saving Throw: None or 1/2."
Delayed Blast Fire Ball:
Add to the components so it reads, "Components: V, S, M."
The Outer Planes: Number
21 should read, "The furnaces of Gehenna of evil lawful neutrals."
CHARACTER RACE TABLE III:
ABILITY SCORE MINIMUMS AND MAXIMUMS
The limitations given for
races on the Ability Score Table are intended to apply to the entire race,
not just player characters. Therefore, several inconsistencies between
the maximum scores and the player character racial adjustments are not mistakes.
For example, although player character elves have a ‑1 on their constitution,
the racial maximum for constitution of elves is 18. This is because,
as explained in the Dungeon Masters Guide, exceptional non‑player
elves may have a constitution of 18. Likewise, although it is impossible
for a player character halfling to roll the maximum 19 constitution, a non‑player
halfling could, due to the bonus received on constitution for NPC halflings
in the DMG.
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